I’ve been fortunate enough to use Inventor since just before Release 1 and while a lot has changed since then there are a few enhancements to the latest release that I think make it even easier for new users to learn than previous releases.
Here are some of my favorite additions (in no particular order) to Inventor Professional 2013 that you can download from the Autodesk Education Community.
1. Sketch Scaling – One of the hardest things for students to grasp in Parametric modelers is sketching to a scale that is close to the final model. If you’re a teacher you’ve likely seen students fold sketches inside out as they begin to apply parametric dimensions to a sketch. Inventor 2013 will scale the sketch to fit the first applied parametric dimension. This is a fantastic and elegant solution that will be sure to save a lot of frustration.
2. Centered Rectangles – Many great videos, blogs, and other forms of tips and tricks have been created over the years showing various ways of centering rectangles. Inventor 2013 has two new types of rectangle that have you select a center point first then use a two or three point definition to draw
3. Dynamic Trim and Extend – So you’ve created a sketch that has 1,396 loose ends that you need to trim? No worries. In
Inventor 2013 start the trim command then click and drag across the loose ends and watch them trim as you go. Magic. It works for Extend too.
4. Equation Curves – So you have to create a sketch of a NACA airfoil?. Now it’s easy. Just get the equation and use it to define the sketch directly in Inventor. There are too many options to cover here but it is a great opportunity. It even works to define 3D curves.
5. Something Primitive – A cylinder is more often that not created by sketching a circle than using the Extrude tool to add thickness to form a body. I know that, you know that so why don’t Parametric Modelers know that? Inventor 2013 does. You can create Cylinders, Boxes, Spheres, and even the beloved Torus directly without sketching first. Once the feature is completed you can use Direct Editing to edit the feature or the sketch as you normally would. It’s really about saving you lots and lots of little mundane steps that add up to happiness over time.
6. Being Direct – The Direct Manipulation that I’ve become dependent upon for editing Extrusions, Fillets, etc. is now available for the Shell tool and Work Planes. Sweet.
7. Thin Walls – These are not just for student housing any more. When you’re doing analysis on objects that are wide and tall but not very deep (like sheet metal) meshing them as a solid is taxing and can in some cases give inconsistent results. Inventor 2013 now has the ability to analyze these bodies as surfaces running through the larger footprint.
8. To the Point – Creating components that will attach to something that already exists in the real world? Inventor 2013 can use a point cloud (check out 123D Catch) or other scanned geometry in you model through the construction environment rather than modeling things that are already made.
9. What units? – Before Inventor 2013 IT Departments had to be sure to select the right options before installing the software to save students from having to constantly pick different Templates. Inventor 2013 allows you to change your default Units and Standard templates after installation
10. WikiHelp – I’ve commented and lectured many times about the value of the Inventor Help system and Tutorials. It really is a fantastic (and underutilized) system. Even if you’re an experienced user check out the WikiHelp. You’ll be amazed at what you’ll find like these Essentials Videos. The images in this post are all from the WikiHelp system and you can even add content to it.